Other is not that f2p games are free, it is that their progression is stored on servers so pirating it or cheating would require significant investment into emulating that part. And as custom servers are just not a thing many games have, you have to have original copy and account to play. One is that multiplayer games in general are less likely to be pirated, because detecting same key used across multiple clients at the same time is pretty easy to detect and block. Now I pay subscription for Spotify, because it is so damn more convenient, and I buy games, because "just click and install", cloud saves and auto updates also make it much more convenient (and I want developers of games I like to make more games). I've pirated a shitton of games and music when I was poor and had no own income. That college kid might not have enough cash for a $60 release, but he very well may be willing to spend $15 a month on cosmetics for Rocket League or whatever. The revenues comes in much smaller bits, which - interestingly - people who are somewhat strapped for cash might be more willing to part with. If the game's free, there's no pirating to be found. More playing -> more people talking about your game, reading about it, commenting about it on social media, and so on, all of which is essentially free PR/advertising.īut beyond this, it's also true that a large part of the reason FTP-with-microtransactions/Games-as-a-Service has become such a popular model is that it makes piracy irrelevant. There can actually be somewhat of a potential positive effect here, because (a) piracy can act as a form of 'free demo,' and the person may buy the game if they like it, and (b) the more people playing your game, the better. It can also happen among people who are simply looking to try a game out without committing to a full price purchase. These people were never in your market to begin with. They're just not going to play them at all. If you make piracy impossible, that kid isn't going to begrudgingly go out and buy those eight games. For instance, take the college kid who has enough cash for two paid games, and pirates an additional eight. Piracy is most likely to happen when the person is already at their limit for discretionary spending. You're talking about piracy in developing countries, piracy among cash-poor teenagers/college kids, etc. Basically, the idea is that when people pirate a game, it's almost always the case that they wouldn't have bought it anyways if piracy was impossible. I know I've seen such research in the music space, and I believe I've heard similar in games. There's been market research done that suggests piracy has a negligible impact on sales across entire mediums. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions.
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